Ghost Master Game Guide - Ghost Master Walkthrough

Ghost Master Pc





Ghost Master Pc Game Guide: Act 2


In Act 2 of the game, the gloves come off and it gets a bit more difficult. Objectives broaden from simply using your haunters to scare people silly. Your abilities to solve problems and use your team's powers will be brought into play, and you will learn a new approach to being a Ghost Master.

In Act 2 of Ghost Master, you will also be presented with a few enemies, including a medium and the Ghostbreakers. Act 2 also provides you with additional haunters, broadening the strategies available to you as a Ghost Master.

You will be given the following assignments in Act 2:


Remember the following tips: Time is what affects your bonus multiplier. The faster you are, the better you score. The better you score, the more gold plasm you get for teaching your haunters new powers. Also keep in mind that most of the restless spirits you can free are either important or critically important to freeing other spirits and completing future assignments.


This Ghost Master Game Guide was written by Trinity C. McKenzie and is only for publication by Techno-Witch.com. If you find any errors in our guide or would like to submit additional information or tips for our Ghost Master Game Guide - Ghost Master Walkthrough please feel free to contact us.

This Ghost Master game guide - Ghost Master Walkthrough was made playing the newest PC version of Ghost Master and includes the special epilogue mission Class of Spook'em High.