Ghost Master Pc Game Guide: Cuckoo's Nest
Ok, this one is another serious test of your Ghost-Master patience. You need to free the Darkling and scare everybody off. The problem is
that there is a red ward on the top two levels that seems to be permanent.
The Darkling is held in place by the crazies locked in the cells. After a few minutes someone will go to the nut ward and release all of them but one. The last crazy must be removed from his cell in order to free the Darkling.
To accomplish this, you need to get two haunters onto that floor. You will need to use the Surge power to knock out the computers in the central room to open the door.
You will need a spirit with the Sleepwalk power to get the guy out of his cell.
Your best bet would be to bind Wisakejak to the kid on the second floor and have him use his Trojan Gift power. Then bind a spirit with Surge and a spirit with Sleepwalk. Then you can use the Darkling’s Obsession power to draw them up into the red ward.
As a bonus right off the hop, you can use Psychotic Rage to drive the Professor nuts in one shot. But be warned that not everyone can enter the top levels, though I’ve noticed that if you’ve driven them nuts they tend to go where they want, regardless.
Also note that there is at least one person, an orderly, who keeps returning to the top floors.
He can be hard to scare off unless you leave someone waiting for him up there.
Summary: Be ready for a potentially long and tedious ride. This is the ‘Final Battle’ (is it really now??), so it’s not meant to be easy.
It can be quite a lot of fun if you have the right team.
This Ghost Master Game Guide was written by Trinity C. McKenzie and is only for
publication by Techno-Witch.com. If you find any errors in our guide or would
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Ghost Master Walkthrough please feel free to contact us.
This Ghost Master game guide - Ghost Master Walkthrough was made playing the
newest PC version of Ghost Master and includes the special epilogue mission
Class of Spook'em High.